
It’s cool to move your head and aim your beams, but I just don’t think it’s important. The movement of objects works but it doesn’t add enough to the world outside of better aiming of objects. I’m not sold, I think the Xbox controller worked better, and personally, the warping is a big piece. If you haven’t played Talos Principle this doesn’t matter, but this is a game I can directly compare to the original game, and while if a new player asked, VR is perfectly fine here, I also think it lacks a real purpose to a person buying the game a second time.Īlso, teleportation…. It’s a quick flash rather than a smooth transition and it doesn’t work that well.Īt the same time, I’ve only put about an hour into Talos Principle VR and the reason is this is the same game I’ve already played. There’s almost a teleport experience when moving in Talos Principle VR. There are a lot of choices with this system, and I’ll be honest, I’m not well versed in exactly why things work or don’t work, but Talos Principle doesn’t work with the movement, and it’s one of the things I dislike. VR is always going to have problems with movement.

It’s what I expected when I heard about the game. Talos Principle VR allows you to fully experience the world with the Oculus Rift Touch controller, and it is good, you can reach out and grab items, you can interact with the elements of the world, move boxes and cameras, and place them as you want. Of course, there’s going to be bad games that ruin this, but the experience of being in the world is unique and why VR is so easy to enjoy. How’s the VR? Well, the simple fact is any game in VR is better at a base level just for the level of immersion. I’m a fan of the original game, in fact, I think it might be my favorite Croteam game, I’ve beaten the normal game, and I love puzzle games especially very clever ones, and Talos Principle is very clever with its level design. VR might make any game better, but is it a low improvement, a high improvement or somewhere in the middle. We’ll rate the games based on how necessary the VR is to the experience. So with that said, I’m going to talk about four games today, I only beat one of them so far but I wanted to talk about a few aspects, rather than review the games We’ll talk about the control system that they use, how does it actually control, the experience and the immersion in the experience, and compare the game to non-VR. You can tell me that Back to the Future and the Simpsons roller coaster ride at Universal are functionally the same ride, but I wish I could go on those rides back to back multiple times because it’s like nothing else. It’s a unique experience that nothing outside of VR can capture. But VR, especially good VR, is kind of like an amusement park done well. This isn’t a normal game where if you miss out on Call of Duty, you have Titanfall, Battlefield and hundreds of other FPSes out there or even watch someone else play the game.

I think price-wise, I’ll be honest, most VR games are more expensive especially when talking about total hours of a single playthrough of the experience but quite a few are worth the higher price because this is a one of a kind experience, and it’s replayable. It’s a unique display system that can make a simple demo with one object to play with, take a half an hour, or a ten-minute visual experience is worth playing a few times just to see what you’re missing in every direction. The fact is just putting on a helmet so when you look left and right you’re still in a game alone could make any game better. With that said… well, I honestly don’t know how much I’m going to play or review them, but I wanted to take a look at a few of them because VR is an interesting technology.
